Portfolio

These are the currently released books I’ve worked on during my career.

Writer/Developer

Astonishing Adventures Assembled! presents six complete scenarios for the Mutants & Masterminds RPG. In these adventures you can face the icy villains of the Cold Front, tangle with robot dinosaurs, bring order to a city where super pets run amok, escape the whims of a cosmic trickster, and more!

Astonishing Adventures Assembled! also includes info on fleshing out your world with locations, relationships, and NPCs that can act as contacts, love interests, or rivals. Each adventure stands alone but there’s also advice on connecting them into a campaign and adjusting them for unusual groups or different Power Levels. Grab a scenario and you’re ready to go with Astonishing Adventures Assembled!

 
 

Writer

Chaotic Good is simply a story about adventure and friendship. We explore a tabletop game played by four individuals and their plucky DM. The story shifts between real life and the game world and gives you a flavour of character actions and their players' reactions. Email me if you’d like to order a copy!

 

Writer/Developer

The Guide to Starhaven is a setting sourcebook and adventure dedicated to the lost city of Starhaven and the desperate effort to forge a new civilization from the war-torn remains of cosmic collapse, expanding the Cosmic Handbook for the Mutants & Masterminds Superhero Roleplaying Game. This book takes your Mutants & Masterminds game to an alien crossroads rife with danger and intrigue!

 

Writer

Science fiction movies are weird and well after more than a century, as they time-travel beyond all genre cliches. Sci-Fi movies aren’t afraid to be more thought-provoking, more experimental, more adventurous, more...subversive.

Subversive Sci-Fi : Reflections on Futuristic Films That Broke the Rules salutes movies and movie-makers who forever changed the way speculative flicks were made, viewed, marketed, released, and merchandised. Within its Atom Age pages, Subversive Sci-Fi presents an eclectic mix of today’s most talented scribes sharing their humor and insights about their favorite groundbreaking films. Readers will see the classics in all new ways, and find some new spaced-out thrills to buy, rent, or stream.

 

Writer/Developer

Shovin' into overdrive!

Atop a rushing subway car, trapped in a raging apartment fire, crushed beneath the animated oaks of a possessed parkland, su­perheroes face as much danger from the world around them as they do from their most nefarious villains.

Danger Zones helps you bring your world alive by describing over thirty different urban backdrops for superheroic action, from the classic warehouse to the neighborhood coffee shop to the hospital they’ll need to recover in when the adventure is done. Every location includes a map, as well as useful information on how to use that set­ting’s unique features in a cunning plot or superhero slugfest.

To help populate your urban jungle, Danger Zones also provides a catalog of colorful characters, ready to come alive in your Mutants & Masterminds, Third Edition campaign!

Heroes, get ready for danger!

 

Writer

“The blood is the life, Mr. Renfield.”

The horror movie is undead and well after more than a century, its life ever renewed by drinking the blood of genre cliches. Scary movies aren’t afraid to be more terrifying, more gruesome, more daring, more...transgressive.

Transgressive Horror—Reflections on Scare Films that Broke the Rules is an essay anthology that salutes movies and movie-makers who forever changed the way fright flicks were made, viewed, marketed, released, and merchandised.

Within its possibly blood-stained pages, Transgressive Horror presents an eclectic mix of today’s most talented scribes sharing their humor and insights about their favorite groundbreaking fright films. Readers will see the classics in all new ways, and find some new gory thrills to buy, rent, or stream.

 

Editor

Every hero needs an origin story and this can be yours! Written with new gamers in mind, the Basic Hero’s Handbook streamlines and clarifies the flexible, robust third edition rules of Mutants & Masterminds. With simplified character creation and a selection of ready-made adventures, the Mutants & Masterminds Basic Hero’s Handbook lets players jump right into the action. The book is fully compatible with the Deluxe Hero’s Handbook and the entire library of third edition Mutants & Masterminds supplements, instantly expanding your character options and adventure potential. Whether you’re just getting started, or want an extra player-friendly reference at the table, the Mutants & Masterminds Basic Hero’s Handbook is the choice for your world-saving needs!

 

Writer

Titan City: 1933 Anson Walker is a retired-wizard-turned-monster-hunter who can't die. It's a curse, really. One that can only be reversed during the Aberration, a magic event that occurs once every seventy years. Exhausted by the centuries and jaded with life, Anson plans to take advantage of the upcoming Aberration to end his unnatural existence. That all changes with the disappearance of Dixie Dupree, Anson's ex-wife. When Dixie's daughter recruits him to find her mother, Anson can't turn her away. And as he searches for his former love, he discovers that he's not quite as ready to die as he thought.

 

Proofreader

The cosmos is a vast realm of primal powers, alien empires, and wonders and dangers beyond imagining. Now it is yours to explore with The Cosmic Handbook for the Mutants & Masterminds Superhero Roleplaying Game. This sourcebook looks at the universe beyond Earth, from the history of the cosmic in the comics to the conventions of cosmic stories and characters. In the pages of The Cosmic Handbook you will find advice and rules for creating characters and adventures in the depths of space. GMs get ready-to-use villains, from space tyrants and aliens to nigh-omnipotent cosmic beings, and an expanded look at the universe of Freedom City and Emerald City beyond the bounds of Earth.

Get ready, heroes. Infinity awaits!

 

Proofreader

Hero High takes a look at the genre of teen heroes (and villains!) for the Mutants & Masterminds, Third Edition RPG. It contains everything you need to run a teen hero series of your own, with all the trials and tribulations that entails. There’s everything from an overview of the genre to breakdowns of its components and how to use them to create your own unique setting and series.

 

Proofreader

Visit a world not our own, but strangely familiar—a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds RPG. Your heroes can explore the sites and perils of all seven continents, as well as fabled Atlantis, the Lost World, and the strange realms of Sub-Terra that lie at the center of the earth. Packed with locations, heroes, villains, and worldwide agencies, the Atlas of Earth-Prime is the campaign setting book Mutants & Masterminds fans have been waiting for!

 
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Writer

Rogues Gallery collects supervillains from Green Ronin’s popular PDF series of the same name, with the addition of new material and never-before-seen characters. It has dozens of fearsome foes for your Mutants & Masterminds series, enough to keep your heroes busy stopping schemes and saving the world for quite some time! In its pages you will find solo and loner villains, teams and alliances, organizations and outliers, and bad guys of many different power levels, backgrounds, and styles, suited for different M&M series, all with complete game information. Plus each villain comes with ready-made adventure hooks, making the book a collection of more than a hundred possible adventures as well!

 
 
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Writer

Quantum Black agents go undercover at a marriage counseling camp when a mysterious body washes ashore. Couples therapy by day, eldritch horror by night. What they find may change the destiny of Humanity forever!