Portfolio
These are some of the projects I’ve worked on during my career.
Developer
Writer
Welcome, again, Crawlers to the third floor! There are still a few stragglers working on their class and race choices, and that’s okay. The vast majority of you are out and about and just starting to learn about the wonders of the Over City."
The Dungeon Crawler Carl Roleplaying Game Core Rulebook is 300+ pages focusing on world dungeon floors 3 to 5. This book will walk through character creation, skills, spells, neighborhoods, saferooms, loot, mobs and a whole lot more!
Based on the best-selling book series, this official TTRPG lets you become a crawler in the brutal, televised labyrinth known as the World Dungeon. Build your character from the ground up with nearly infinite combinations of backgrounds, skills, races, and classes. Roll dice, rack up achievements, entertain your viewers, crack open loot boxes, and try not to get killed.
Features
Character customization beyond your wildest dreams: create your own skills, races, classes, and more
Incorporate canonical characters and locations from the novels, or make the World Dungeon your own
Over 24 easy-to-play sessions (8+ neighborhoods/quests per floor)
Create your own character or play as canon characters, including Carl, Donut, and Katia
Writer/Developer
Hero’s Handbook
Soar into the action as the world’s greatest superhero roleplaying game takes on the Valiant Universe! Now you and your friends can create your own Valiant heroes or step into the role of iconic heroes like Bloodshot, Faith, X-O Manowar, and many others. The Hero’s Handbook is built with the tried and tested Mutants & Masterminds rules system, and gives you the tools to create your character and write epic adventures spread across the Valiant Universe.
This is the core rulebook for the Valiant Adventures Roleplaying Game and it has everything you need to power your superheroic adventures:
A flexible character creation system for imagining the exact hero you want to play.
A huge variety of super powers, skills, and advantages to choose from and customize.
A core system that emphasizes cinematic action while requiring just a single 20-sided die.
The mighty Hero Point! Gaming’s greatest player storytelling currency, allowing you to pull off extraordinary feats of greatness just when you need them.
Quick archetypes with a Valiant flair, allowing you to build nanite-infused warriors like Bloodshot, powerful psiots, and more on the fly.
Advice for Gamemasters looking to create their own Valiant adventures and series.
Dive in, choose your powers, and as always…
Stay Valiant!
Worlds of Valiant
The Valiant Adventures Hero’s Handbook gives you the rules to make characters and play the game. Worlds of Valiant presents settings and characters from the Valiant Universe for your adventures. You can explore settings from the mysterious Faraway to the ancient legions of Britannia and from the eerie Deadside to the towering spires of New Japan. If you’ve ever wanted the definitive sourcebook for the myriad corners of the Valiant Universe, you’re in the right place.
Worlds of Valiant empowers you to tell the ultimate Valiant story. The book features:
Deep dives into eight iconic settings: : Britannia, The Deadside, Earth, The Faraway, New Japan, Space, The Stalinverse, and The Unknown.
Over 80 hero and villain statblocks for characters across the Valiant Universe.
Gamemaster advice tailored to the Valiant experience, detailing rules for immortal player characters, nuanced villains, time travel, and the moral ambiguity of stories set in this world.
Series Frameworks that give you a jumpstart for brainstorming your Valiant series.
Detailed explanation of how to run an effective Session Zero so your players have the safety and inspiration to make a team of Valiant characters.
Rules compatible with the Mutants & Masterminds RPG.
Set your Tachyon Compass, cross over to the Deadside, or try to keep up with Archer and Armstrong as you prepare to enter the Worlds of Valiant!
Developer
At last, the secrets of the Monster-Matic are revealed! Finster’s Monster-Matic Cookbook provides over 100 Threats for use with the Power Rangers Roleplaying Game. In addition to Threats, their tactics, and story hooks, this cookbook features advice for creating, adapting, and using Threats in your game. Test your Power Rangers with Rita Repulsa and Lord Zedd’s Alien Sorcery and explore sinister options for your Power Ranger’s Roleplaying Game! Finster’s Monster-Matic Cookbook also features suggestions for using the miniatures from Heroes of the Grid in the Power Rangers Roleplaying Game.
Features:
Over 100 new threats!
Psycho Rangers can now be used as threats or player characters!
Rules for creating new Threats in your game – whether or not they are Finster’s creations!
Sorcerous powers - for villains like Lord Zedd or Rita AND player characters.
Includes recommendations for integrating miniatures from Heroes of the Grid into your Roleplaying Game!
Developer
Megatron Says, “Rise!”
The Decepticons aren’t merely a faction of disaffected Cybertronians, they are a political movement. They simply were looking for a way out from under the strict morality of the Primes and were branded criminals because of it. But now it’s time to put those smug Autobots back in their places!
This sourcebook presents everything that players need to create a Decepticon character, as well as everything a GM needs to run a Decepticon campaign. Furthermore, many of the options presented are fully compatible with Autobot characters, especially those who want to complete their missions by any means necessary.
The Decepticon Directive Sourcebook requires the Transformers Roleplaying Game Core Rulebook to use.
Features
A multitude of character options, including new Influences, Origins, and Role Focuses.
An entirely new Role—the Raider, who takes what they want by force.
New gear, including dangerous weapons and alternate strains of Energon.
Decepticon locations, threats, and allies usable in any campaign.
A mission for new Decepticons.
Writer/Developer
Astonishing Adventures Assembled! presents six complete scenarios for the Mutants & Masterminds RPG. In these adventures you can face the icy villains of the Cold Front, tangle with robot dinosaurs, bring order to a city where super pets run amok, escape the whims of a cosmic trickster, and more!
Astonishing Adventures Assembled! also includes info on fleshing out your world with locations, relationships, and NPCs that can act as contacts, love interests, or rivals. Each adventure stands alone but there’s also advice on connecting them into a campaign and adjusting them for unusual groups or different Power Levels. Grab a scenario and you’re ready to go with Astonishing Adventures Assembled!
Writer
Chaotic Good is simply a story about adventure and friendship. We explore a tabletop game played by four individuals and their plucky DM. The story shifts between real life and the game world and gives you a flavour of character actions and their players' reactions. Email me if you’d like to order a copy!
Writer/Developer
The Guide to Starhaven is a setting sourcebook and adventure dedicated to the lost city of Starhaven and the desperate effort to forge a new civilization from the war-torn remains of cosmic collapse, expanding the Cosmic Handbook for the Mutants & Masterminds Superhero Roleplaying Game. This book takes your Mutants & Masterminds game to an alien crossroads rife with danger and intrigue!
Writer
Science fiction movies are weird and well after more than a century, as they time-travel beyond all genre cliches. Sci-Fi movies aren’t afraid to be more thought-provoking, more experimental, more adventurous, more...subversive.
Subversive Sci-Fi : Reflections on Futuristic Films That Broke the Rules salutes movies and movie-makers who forever changed the way speculative flicks were made, viewed, marketed, released, and merchandised. Within its Atom Age pages, Subversive Sci-Fi presents an eclectic mix of today’s most talented scribes sharing their humor and insights about their favorite groundbreaking films. Readers will see the classics in all new ways, and find some new spaced-out thrills to buy, rent, or stream.
Writer/Developer
Shovin' into overdrive!
Atop a rushing subway car, trapped in a raging apartment fire, crushed beneath the animated oaks of a possessed parkland, superheroes face as much danger from the world around them as they do from their most nefarious villains.
Danger Zones helps you bring your world alive by describing over thirty different urban backdrops for superheroic action, from the classic warehouse to the neighborhood coffee shop to the hospital they’ll need to recover in when the adventure is done. Every location includes a map, as well as useful information on how to use that setting’s unique features in a cunning plot or superhero slugfest.
To help populate your urban jungle, Danger Zones also provides a catalog of colorful characters, ready to come alive in your Mutants & Masterminds, Third Edition campaign!
Heroes, get ready for danger!
Writer
“The blood is the life, Mr. Renfield.”
The horror movie is undead and well after more than a century, its life ever renewed by drinking the blood of genre cliches. Scary movies aren’t afraid to be more terrifying, more gruesome, more daring, more...transgressive.
Transgressive Horror—Reflections on Scare Films that Broke the Rules is an essay anthology that salutes movies and movie-makers who forever changed the way fright flicks were made, viewed, marketed, released, and merchandised.
Within its possibly blood-stained pages, Transgressive Horror presents an eclectic mix of today’s most talented scribes sharing their humor and insights about their favorite groundbreaking fright films. Readers will see the classics in all new ways, and find some new gory thrills to buy, rent, or stream.
Editor
Every hero needs an origin story and this can be yours! Written with new gamers in mind, the Basic Hero’s Handbook streamlines and clarifies the flexible, robust third edition rules of Mutants & Masterminds. With simplified character creation and a selection of ready-made adventures, the Mutants & Masterminds Basic Hero’s Handbook lets players jump right into the action. The book is fully compatible with the Deluxe Hero’s Handbook and the entire library of third edition Mutants & Masterminds supplements, instantly expanding your character options and adventure potential. Whether you’re just getting started, or want an extra player-friendly reference at the table, the Mutants & Masterminds Basic Hero’s Handbook is the choice for your world-saving needs!
Writer
Titan City: 1933 Anson Walker is a retired-wizard-turned-monster-hunter who can't die. It's a curse, really. One that can only be reversed during the Aberration, a magic event that occurs once every seventy years. Exhausted by the centuries and jaded with life, Anson plans to take advantage of the upcoming Aberration to end his unnatural existence. That all changes with the disappearance of Dixie Dupree, Anson's ex-wife. When Dixie's daughter recruits him to find her mother, Anson can't turn her away. And as he searches for his former love, he discovers that he's not quite as ready to die as he thought.
Proofreader
The cosmos is a vast realm of primal powers, alien empires, and wonders and dangers beyond imagining. Now it is yours to explore with The Cosmic Handbook for the Mutants & Masterminds Superhero Roleplaying Game. This sourcebook looks at the universe beyond Earth, from the history of the cosmic in the comics to the conventions of cosmic stories and characters. In the pages of The Cosmic Handbook you will find advice and rules for creating characters and adventures in the depths of space. GMs get ready-to-use villains, from space tyrants and aliens to nigh-omnipotent cosmic beings, and an expanded look at the universe of Freedom City and Emerald City beyond the bounds of Earth.
Get ready, heroes. Infinity awaits!
Proofreader
Hero High takes a look at the genre of teen heroes (and villains!) for the Mutants & Masterminds, Third Edition RPG. It contains everything you need to run a teen hero series of your own, with all the trials and tribulations that entails. There’s everything from an overview of the genre to breakdowns of its components and how to use them to create your own unique setting and series.
Proofreader
Visit a world not our own, but strangely familiar—a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds RPG. Your heroes can explore the sites and perils of all seven continents, as well as fabled Atlantis, the Lost World, and the strange realms of Sub-Terra that lie at the center of the earth. Packed with locations, heroes, villains, and worldwide agencies, the Atlas of Earth-Prime is the campaign setting book Mutants & Masterminds fans have been waiting for!
Writer
Rogues Gallery collects supervillains from Green Ronin’s popular PDF series of the same name, with the addition of new material and never-before-seen characters. It has dozens of fearsome foes for your Mutants & Masterminds series, enough to keep your heroes busy stopping schemes and saving the world for quite some time! In its pages you will find solo and loner villains, teams and alliances, organizations and outliers, and bad guys of many different power levels, backgrounds, and styles, suited for different M&M series, all with complete game information. Plus each villain comes with ready-made adventure hooks, making the book a collection of more than a hundred possible adventures as well!
