Being bad feels so good
TV to Tabletop Issue #4: Encounter Design by Gaslight
So You Want to Be a Game Master? Issue #6 Session Zero Reference Sheet
So You Want to Be a Game Master? Issue #5: Writing for the Super Hero RPG
So You Want to Be a Game Master? Issue #4a: Character Death
So You Want to Be a Game Master? Issue #3: Convention Characters
So You Want to Be a Game Master Issue #2: Something for Everyone
TV to Tabletop Issue #3: Fellowship of the Session Zero
Ant-Man and the Wasp Review
TV to Tabletop Issue #2: Batman v. Superman v. Railroad
TV to Tabletop Issue #1: It's Not Star-Lord's Fault
So You Want to Be a Game Master? Issue #1 Ten Fundamentals of Game Mastering
So you and your friends have just purchased a brand new roleplaying game sourcebook, everyone is excited to begin exploring a fresh new world with bold new characters, but somehow you have been saddled with the responsibility of being the Game Master. Maybe you're like me, and you absolutely adore being in the hot seat, or maybe this is your first time. I'm here to tell you that even though it is a daunting task, it is not impossible. If you keep a few things in mind throughout your time behind the screen, I promise you and your friends are more likely to have a great time.
Grab Bag
I will post something for my blog every Monday and Thursday, whether it's Game Master advice, streams from games I'm running, reviews of nerdy movies, tv shows, books, and games, or an entry in one of the blog series I have planned (Trading Henchmen, Don't Judge a Book by its Movie, and TV to Tabletop.)